It took Adobe several years after the launch of the iPhone to actually support some amount of hardware accelerated video decode, and as far as I'm aware vector rendering (the core of the platform) was never meaningfully accelerated. This wasn't at all exclusive to Flash, of course, but Adobe was uniquely unsuited to realize this problem.Īpple realized very early on that you needed hardware acceleration for common computing tasks in order to have laptops that last more than an hour on a single charge. Vector rendering & compositing? Software. Ergo, everything in Flash Player is done in software. Go forward a few years and hardware accelerators are suddenly crucial to energy efficiency.
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Go back just a few years and even basic multimedia tasks like playing music or decoding a JPEG require some amount of accelerator support. I kind of blame Flash's lack of follow-through for the App Store hell we have today.įlash grew up in a very weird time where nobody cared about hardware acceleration at all. Lots of people would have launched apps as Flash apps instead of iOS- or Android-specific apps, and we might have gotten much more open and cross-platform devices as a consequence. If Flash had been in decent shape at the time smart phones arrived, Flash support might have been a required feature. But Flash missed a chance to contribute to its defense.
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I'm not deriding the web - it's the last free and open space we have left in an ever-eroding tech land grab. They didn't see the incredible opportunity and dropped the ball.įlash was so much simpler than the Javascript "standards" layer cake we have today. Macromedia and/or Adobe could (and should) have published an open source standard and realized their tooling would always be ahead of the game. It was easy, accessible, and drew so many young people to create.įlash had security issues, but they could have been fixed. Flash as a technology should never be used now unless for artistic purposes.